Press Start for Play

Abstract

By 1980, teens too old for traditional toys could find their play time outside the home thanks to the rise of video games and arcades. Every mall had an arcade filled with pinballs and video games, but they also popped up in stand-alone buildings, usually converted from closed businesses like fast-food restaurants. It was a sudden turn to legitimacy for a pastime that had long been associated with delinquency.
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